AI Insights · Timothy · January 2022
Top 5 Apple Arcade Games on Android in Australia: Q4 2021 Performance
In Q4 2021, the top 5 Apple Arcade games on Android in Australia showed varied performance trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five Apple Arcade games on the Android platform in Australia exhibited diverse trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
Bloons TD 6 from ninja kiwi experienced fluctuations in weekly revenue, peaking at approximately $6.7K in the last week of December. Weekly downloads saw a significant rise towards the end of the quarter, reaching about 1.1K in the same week. Active users increased steadily, growing from around 6.1K at the beginning of October to 7.4K by the end of December.
Chess - Play and Learn by Chess.com showed a consistent increase in weekly revenue, which climbed to roughly $4.6K in the final week of December. Downloads also rose, peaking at about 2.2K in the last week of the year. Active users saw a steady upward trend, increasing from approximately 26.5K at the start of October to over 30.6K by the end of December.
Asphalt 8 - Car Racing Game from Gameloft SE had relatively stable weekly revenue, hovering around the $500 mark, with a slight peak of $808 in early October. Weekly downloads remained consistent, averaging around 1.2K, with a notable increase to 1.4K in the last week of December. Active users fluctuated slightly, peaking at approximately 3.3K at the end of the quarter.
Farming Simulator 20 by GIANTS Software maintained stable weekly revenue, with a peak of about $649 in the last week of December. Weekly downloads were relatively low, with a slight rise to 111 in the same period. Active users showed a modest increase, growing from around 381 at the start of the quarter to 418 by the end of December.
Hill Climb Racing from Fingersoft experienced stable weekly revenue, peaking at approximately $416 in the final week of December. Weekly downloads saw a notable rise towards the end of the quarter, reaching about 1.9K in the last week of December. Active users increased steadily, growing from around 13.2K at the beginning of October to 14.9K by the end of December.
For more detailed insights and data, visit Sensor Tower.